Nine hours who is zero




















Zero was seemingly very sadistic and cruel, placing bombs in the players' bodies, along with the bracelets used for the RED and DEAD , and the puzzles he created for the players.

Zero was also very manipulative and intelligent, considering how carefully planned out the whole Nonary Game was, along with all the abductions of the players and how they were able to get Hongou to kill the other executives. During Zero's announcement on the ship , Zero seemed to be very welcoming and caring for the players' well-being, as Zero suggested that the players do not try to regurgitate the bombs inside them. For the Nonary Game: Ambidex Edition , Zero put Soporil in the players' bracelets, so that they would not suffer a painful death if they violated any of the rules.

Zero Escape Wiki Explore. Characters Locations Escape rooms. Like her brother, she participated in the Nonary Game nine years ago. As such, she knows a lot about the Nonary Game, but was told by Snake never to mention it to anyone. An old friend of Junpei's from elementary school. She's always helpful and works hard to make sure no one is left behind, although she is occasionally prone to feverish spells. Her bracelet number is 6, and her name comes from the sixth month of the year.

Her original Japanese alias was " Mu rasaki", from the word for "six". The word's literal meaning of "purple" also applies to her clothing, her eye color, and certain other aspects of the game. As later suggested by the real name and bracelet number of "Cap", the mu syllable can be interpreted either as "six" or "nothingness". She was one of the children who participated in the Nonary Game nine years ago.

At the climax of her Nonary Game, Akane became psychically linked with present-day Junpei and witnessed him play the second Nonary Game. Furthermore, Akane has a unique power that let her perceive every possible variation of events in the second Nonary Game, and transmit this information to Junpei to help him out.

This psychic link would save her life, as present-day Junpei would help her solve a puzzle that freed her from the last lethal trap of her Nonary Game. However, this chain of events caused a Temporal Paradox : if the events that she had foreseen did not occur, then Junpei would never be in a position to become psychically linked with her past self and thus save her life. And so, Akane schemed with her brother Aoi to recreate the events she had foreseen in the past, masterminding the second Nonary Game to safeguard her own life while also taking revenge on those who put her through that ordeal in the first place.

A towering mountain of a man wearing a beanie and suffering from amnesia. Despite his bumbling nature, he is very dependable and well-equipped for solving problems. His bracelet number is 7. His name comes from He is a detective that searched for the missing children that were forced into the Nonary Game nine years ago.

He was caught and locked in a cell in the Gigantic, but managed to escape and also save many of the children in the process. After these events, he attempted to track down the mastermind Gentarou Hongou to bring him to justice, but never found him. He claims that he was unable to save Akane, and that she was the only child to die in the original Nonary Game. However, this contradicts the chain of events that led up to the creation of the second Nonary Game. Considering that he is one of the only eye-witnesses to the events of the first Nonary Game, it is very likely but not confirmed that he is either collaborating with Zero, or that Akane tampered with his memories using her Esper powers.

An older woman dressed as a belly dancer. She has an abrasive and aloof personality, and tends to act only towards her own self-interests. Her bracelet number is 8, and her name comes from the number of petals on a lotus. She is an incredibly intelligent computer hacker, working as a digital security consultant, who only dresses like a belly dancer because she likes the fashion.

She has two daughters, both of whom were involved in the first Nonary Game. A jittery and nervous man with glasses who seems to know more than he should. His bracelet number is 9. Although written with different kanji, the first syllable of his family name is a homonym of the word for "nine". His true identity is Teruaki Kubota, one of the four men responsible for the first Nonary Game nine years ago. While Gentarou Hongou was the mastermind behind the project, Kubota was the one who designed the technology used in the Nonary Game.

But this is not the objective of the game. At some point, Ace suspects that Zero is still somewhere on the ship, due to their opening message referring to " This ship" and not " That ship" or " The ship". Expy : Some fans see Snake as a calmer, nicer, blind Miles Edgeworth. Eyes Always Shut : Snake. Justified in that he's blind. Snake has his eyes wide open as he shouts "Gimme a P and an E! It's actually pretty terrifying.

When they're putting together what happened to Snake, his eyes are open in the still where he's going for the DEAD Though as it turns out, that wasn't Snake at all.

Failed a Spot Check : Seems to be the main reason that the bad ends happen. An example is in the Knife ending, when after discovering that Lotus' death had only happened recently, Junpei fails to realize the obvious and terrible reality that the killer is still there, since the floor they were on only had one entrance and exit which was the same place and that he just came out of the entrance with no one around. Another example is the Axe ending, where Junpei noticing Clover's sanity slippage may have stopped her from kill ing them.

And again in the Submarine ending; had they checked every body on the stairs for a pulse instead of just one and, mind you, they made a point of doing this in every other ending involving a corpse , they would have realized quickly that Ace was faking it. Fauxshadow : There are hints that this is all an experiment by Cradle Pharmaceuticals to make crystals or experiment with humans for mind-control for scientific advancement. That's not totally off-track, but wrong Nonary Game.

This one's motive is a lot weirder. Take a good look at June's bracelet on the cover. The upside-down 6 on her bracelet certainly looks an awful lot like a 9! Oh, you fell for that? Well, turns out it's a Red Herring, because June's actual bracelet number is 0, not 9. Feelies : If you pre-ordered from Gamestop online, you got a replica of the bracelets.

Thankfully, it functions as a normal watch. Also, you used to be able to buy them for 5 bucks from the official store. Now they're collector's items that sell upwards of dollars.

Final Boss : This game's equivalent to one Changed in the The Nonary Games version for a hexadecimal puzzle instead. Final-Exam Boss : The study, which is the last room to escape from and accessed in the game's path to the Golden Ending , uses puzzles with elements from previous rooms.

Though it's not the final puzzle of the game. Fire and Brimstone Hell : The ship's incinerator. First-Episode Twist : The 9th Man dying almost immediately after his introduction. First-Person Perspective : We see the action happen from Junpei's perspective, except static pictures here and there where he appears doing something.

However, it's later revealed that Young! Akane is watching all that through Junpei's eyes in the future, and that every interaction with the present is done by kid Akane. For plot reasons. At one point, Lotus will show you a picture with black spots and ask you what the "photo" is supposed to be of.

Then she will tell you a story about people doing an experiment by surveying a group of Americans about this picture. After a British radio show discussed the picture Americans had no way to listen to this radio , scientists surveyed a different group of Americans and noticed that the percent who saw the picture correctly was higher than before, and then Lotus will discuss morphogenic resonance, or in short, telepathy. The funny thing here is that you can start the story over and re-answer the question.

Memories Of the Escape lists all the rooms to be gone through in the game, except they are listed in an odd order. It starts with the Third Class Cabin, your starting point, but then it goes through the the rooms behind doors 4, 7, 1, 9, 5, 8, 6, 3 and 2, in that order. On certain routes, the team finds a bracelet with the number zero. Upon experimentation, they discover it actually represents six the letter "O" is the 15th letter of the alphabet; 15's digital root is 6—this is also a hint about another letter that resembles a number , foreshadowing the fact that Zero is actually June.

There's foreshadowing all over the place; one particularly subtle bit is in a Panty Shot gag of all things. In the 2nd Class Cabin, Santa while on the subject of why he hates the number 4 comments that he thinks 9 is a far better number because it's not a 'lameass middle number'. His bracelet's true value is 9, being one of the masterminds behind Zero. When the group is looking for Snake, Junpei can talk to Ace, and remark that he's surprised that Clover and Snake are siblings. Ace asks why, and when Junpei replies it's because they look so different, Ace says he supposes so.

Ace has prosopagnosia; he had no idea they looked different. Additionally, Ace states that there are many siblings who do not look alike, foreshadowing the fact that Santa and June are siblings as well. In the Safe ending, Junpei learns from Santa Ace's real identity, and that Ace told him this himself. Given Ace already killed two people to hide that fact, why would he tell Santa? Easy; he didn't. Santa is one of the masterminds behind the game and knows exactly who Ace is.

The iron-plated windows slightly hint at the team not being on a ship at all; if they could see outside, the illusion would be broken. Not too important, but when you look at the lights in the 1st Class Cabin, Snake looks surprised until Junpei clarifies where they are.

Light is Snake's real name. In the bad endings, you'll often come across another player who has just died, with the exception of "Snake" and the 9th Man, which cannot be prevented.

If you've already gotten another bad ending, you'll probably realize that it won't be long for Junpei after that. This may be a result of June simply wanting to end that path since it didn't help her. Another subtle sign of bad endings are June's incinerator induced fevers and Seven's discrepancy-possible-false-memories. In a bit of genius, during the Safe ending, you end up with the password According to an interview with Word of God , he chose that because, if you multiply it by nine, you get The detonators not being real, except for the ones in the 9th Man and "Snake", is hinted at in a couple of places, specifically when Junpei observes that one of the searches for the DEAD felt like a lot longer than 81 seconds.

Back into the beginning of the game, Junpei wonders if Zero, the man who kidnapped all nine players, could actually be not a man. When choosing door [3] , after Santa realizes Junpei's plan to go into the same room as June, and that he can't talk Junpei out of it, seems more intent than others on entering.

June's bracelet is, of course, not [6] , and Santa's bracelet is not [3] either. The Coffin Ending has the same thing. The plan to send two groups of three through the doors would've sent Santa and June through separate doors, too.

The map Junpei finds of the E Deck has a large part of its center burned away. Rather appropriate, considering there's a gigantic incinerator somewhere in the ship, even if it isn't on that same deck. Santa, at one point, says that you shouldn't trust anyone in the Nonary Game, because the person you trust most will turn on you. The person Junpei trusts most is Akane.

She turns out to be behind the whole thing. Also, the one most persistent on everyone trusting everyone is Ace, the guy that did the original Nonary Game. The flashback at the beginning of the game shows Junpei entering his apartment when he notices the window open. The narration says "Huh, did I leave that open? Seeing how the second screen is young June's POV When toying with the thermometer behind door 3, Santa explains to Junpei that the reason thermometers stop at degrees Fahrenheit 41 degrees Celsius is because temperatures higher than that will cause permanent damage to the human body comparing it to hard-boiling an egg and that there is no point.

He also explains that no disease would raise a fever to that high anyways. One would have to be forced into a super-heated sauna or an incinerator to reach temperatures like that. June's on-and-off fever comes from being burned to death via Temporal Paradox. There's various foreshadowing that Ace can't recognize faces due to prosopagnosia. Once again, following their escapes, regardless of which door Junpei picked, everyone meets back in the hospital room.

Snake's corpse is found in the shower room behind Door 3, killed in a gory explosion due to him being shoved behind Door 3 and being unable to find the DEAD in time due to his blindness. Clover, Snake's younger sister, becomes distraught, suspecting that some of the other players must have forced Snake behind Door 3. The next "set" of doors is 1 , 2 and 6 , which are scattered throughout the ship. The group holds a vote using a paper pile, but Junpei rigs it so that he votes last and is able to go through Door 1, 2 or 6 at his own volition.

If Door 2, Junpei teams up with Seven and Lotus and they enter the confinement room and torture room. The player is required to experience the "Safe" Zero Lost ending in order to access the "True" ending which will otherwise end prematurely with a "To Be Continued" message via the Coffin ending.

In order to get the safe ending, the player must go through Door 5, then 8, then 6. In the cargo room , Junpei soon discovers from Santa that Ace owns a company called Cradle Pharmaceutical and thought that he may be suffering from prosopagnosia.

While no one else is looking, Ace also secretly takes a revolver in a coffin. After discovering the chapel and finding the two Door 9s , the group met up with Lotus and Seven near the central staircase. They told them that Clover was missing and the players split up to go try to find her. Junpei took June with him and the two searched the large hospital and the shower room. In the shower room, Junpei realizes that the body there is not Snake's since it has a bone from its left arm, and he remembers Clover telling him in the laboratory that Snake's was prosthetic.

It turns out that Clover was murdered by an unknown assailant, possibly the same murderer as her brother Snake. Clover's body is discovered inside the first class bathroom with a safe, which Junpei passed through earlier. After a cryptic note found in Clover's hand allows Junpei to figure out the combination to the safe, he opens the safe, inside which is information that sheds some light on Zero's true motives.

Nine years ago, the First Nonary Game was held, and it is revealed that members of the current party were involved in it. After concluding that Zero set up a decoy to be murdered in Snake's place, and that Ace is a prosopagnosia patient, Junpei accuses Ace of murdering both the decoy and Clover, and claims that Ace is in fact Gentarou Hongou himself. During the second Nonary Game, Ace lured the 9th Man to act as he did to test the seriousness of the game and to avoid his identity being revealed, as well as obtain the 9 bracelet he possessed.

Thus, Ace has killed the 9th Man, the decoy Snake, and Clover so far. Ace reveals himself as Clover's, Kubota's and Nijisaki's killer and holds Lotus hostage. Ace eventually admits to the allegations, and holds Lotus up at gunpoint in order to escape after she attacks him.

He also reveals that he orchestrated the 9th Man's death in order to obtain the 9th Man's bracelet and protect his true identity. In the chapel, Junpei also discovers that Snake is alive, and was locked inside a coffin and dresses in mysterious cult-like robes. Junpei and Seven omit the details of Clover's death from Snake. Junpei, Seven and Snake exit the final 9th door and find themselves at the entrance to an incinerator , which Snake instructs them to open and enter. Snake taking down Ace as the incineration process starts so they burn to death together.

Inside the incinerator they encounter Ace, who's still holding Lotus at gunpoint. Ace reveals to Snake that he killed Clover something Junpei and Seven were unable to tell Snake in fear of Snake becoming mentally unstable , causing Snake to fly into a rage and attack Ace.

However, even after using up all his revolver bullets, Ace is unable to successfully kill Snake. Snake pins him down, vowing to burn along with him when the incinerator activates. Seven and Lotus force a distraught Junpei out of the incinerator, while Ace and Snake get locked inside and burn to death. Junpei decides to go back to retrieve June and Santa, and finds a very ill June inside the chapel. Zero then speaks up, telling Junpei that the game is over, and the loser has been decided.

When Junpei insists that he hasn't lost yet, Zero reveals that he was referring to himself as the loser. Junpei notices a door close, and thinking he might find Zero, leaves June to check it out. He doesn't find anyone, and when he returns, June has disappeared. Shocked and anguished, he cries out for her before being knocked out by a Soporil gas grenade. After receiving the Safe ending, the True ending can be unlocked.

This is because Junpei, an esper , is capable of remembering information across different timelines and in the True ending, he remembers the information he hears in the Safe ending. In order to get the True ending, the player must go through Door 4, accept a clover bookmark from Santa, listen to a conversation about ice in a freezer instead of leaving, go through Door 7, ask Seven if he knows about Ice-9 when the opportunity arises, give Clover the clover bookmark when prompted to prevent her going axe crazy , then enter Door 1.

Junpei and his group opened up the Earth door and go into Door 1, finding themselves in the Chart room. While sending Ace to investigate the other half of the room, he tried to start a private conversation with Clover, asking her to finish her story from the operating room. She refused, saying that she did not want to talk about it, but asked him about whom he suspected to have killed Snake.

The only possible option had everyone except Junpei, June, and Clover working together. Junpei dismissed it as unlikely, and Clover agreed, suggesting Santa and Seven killed Snake.

Clover started to elaborate, but Ace interrupted them. He told Junpei that he wanted to talk to him and the two left for the wheelhouse. He told Junpei that he knew about Junpei's "trick" to get the door he wanted by reaching into his pocket for the papers. Junpei later found the pocket watch needed to open the exit and the three of them continued on. Practically right outside the door was the Captain's quarters.

They found a corpse of a man wearing a captain's outfit, a bracelet on his wrist that had "0" on its face, and a bloody axe next to his body. He asked Clover if she also thought the dead man they nicknamed 'Cap' was Zero but she insisted that Zero was one of the players.

Junpei also noticed that it would be too obvious if the dead man was Zero, as the clues in the room felt too contrived. He and Clover examined the body closely for more clues and mentioned that he had an easy death compared to Snake's, who had a bone sticking out of his left arm. Clover quickly changed her expression to a look of surprise.

She asked if Junpei was sure if it was the left arm and he confirmed it. Suddenly, she started crying and leapt in Junpei's arm, thanking him and told him that Snake was still alive somewhere. She also thanked him for the bookmark that he gave her, and he mentions that Santa gave it to him.

Clover said that Santa must have been one of the subjects on the ship with her brother, because he knew the "leaf words". Clover decided to finish up her story about the experiment that happened on the ship.

She revealed that the Nonary Game was played on the ship. Clover mentioned that a girl died on the ship Snake was on.

Clover was about to reveal her name, but Ace interrupted them again. After escaping the room, the three rushed down the central staircase to meet up with the other players. An excited June told them that they found Door 9 and, full of excitement, they rushed to the elevators.

Door 9's location turned out to be the chapel and to Junpei's surprise, there were two sets of Door 9s.



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