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Plumbing new depths. Premium only Off-topic: Getting off the familiar fantasy merry-go-round, and loving it A Deadly Education.
Supporters only Letter from the Editor: Feast and famine The only thing worse than not enough games is too many of them. Lcarnacieg Forerunner. Messages: Likes Received: 1. Yes you can, and it didn't take too many for my brother's account.
But his name used to be Jewgapociypse so The i is supposed to be a l. I actually paid for my name change. At least my friends at school will stop calling me Biznis. Messages: 3, Likes Received: 3.
Yes, but It is very hard i had over people file complaints Known complaints not just sending a message and hoping they file it, and nothing happened, haha My familys got over 40mil and i dont want to pay 7 bucks.. I win. Yeah like 3 of my friends have tried it.. From the 2 messages a month from the same 5 dudes, I'd say it works. Dammit XBOX, catch on already. Billy Reloaded Forerunner. Raw King07 Forerunner. It doesn't need to be offensive, I had a friend names Karaz who changed his name via complaints.
Xbox Live has been around for about six years now, so how is it that online gaming has managed to elude the Entertainment Software Ratings Board? Toulouse: That's a really interesting question. When we think of behaviour in the form of content, and that behaviour can manifest itself as voice or text or something you create, we call it user-generated content. In general, a lot of the ratings boards are still trying to grapple with that problem of user-generated content.
Inevitably, if you provide someone the tools to create something, some small subset of the population will create something negative, or in violation of the rules. If you take a step back, online gaming is another form of communication.
The internet being a communications medium, some of that communication is going to be negative, so how do you grapple with it? We believe the way to grapple with it is in three key ways. The first is to provide you with good parental controls to keep the child aspect out of all the bad behaviour. That's something we've invested in and other consoles have as well.
The middle part is providing you with the tools to control your experience immediately, so you're able to mute people or block people. The third is when the content is so egregious that you want us to step in and do something, which is the complaint system that my team handles.
In terms of rating it, it's really, really difficult, so one of the things we're looking at is adding new complaint categories for user-generated content. We've already got them for voice and things of that nature where you can flag it and tell us, but for things where a map that this guy created in Halo is in an obscene shape when you look at it from it above, that's the type of stuff that we really have to get a handle on. From a lot of people's perspective, the safest thing to say is just "be warned.
There's no real way to rate it. Toulouse: It's not toyed, there actually is a child profile you can set up. You have to start with a [Microsoft] Live ID. Once you do, the system will treat that account very differently. It won't be allowed to do friends lists stuff, it won't be allowed to play M-rated content, it won't see ads for R-rated movies on the dashboard. Your first account has to be an adult account, then you go and create a child Live ID and you chain it to your adult account, which you can add to the Xbox with a bunch of parental controls.
Toulouse: I can't go into specifics, but one thing that is popular is router glitching, where people try to change and their connection to the internet in terms of latency and things like that. To be a good system, we have to deal with all manners of latency and bandwidth, so the system is intelligent enough to try and make that a seamless experience where if someone has a momentary blip in their bandwidth, that doesn't affect everyone else.
Have you ever had a situation like that, where one player tries to take over the online world and you've had to go in and destroy him? Toulouse: [Laughs] Live doesn't work quite in the way that a virtual world does.
We've never had any type of breach like that. There have been cases where a game may have a cheat or a glitch that until it's addressed, a user can be that way.
But because we're not a [Massively Multiplayer Online world], it's probably not a good analogy.
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